Description: This is the first game project I worked on in my first year at ASU. The game was a 2D Side-scroller, shooter game. I designed the characters, levels, music, sound, art, and gameplay. The game was primarily made in GameMaker 1, and the art was made in Photoshop.
Game Development II - Orcatastrophe
Description: This was the second game development project I worked on for my Game Development II course. The game was very simple, as it was my first time working in a 3D environment (Unity), along with learning the coding language C#. The games assets, such as the main character model, were downloaded from the Unity Asset Store, and I designed the code for the game.
Game Engine Development - 3D Game Engine
Description: This is was a test of the 3D game engine I had designed while at ASU. The game was also simplistic, as it was more of a test of how the engine ran, rather than the game product.
Fundamentals of Game Art - Final Sketches
Description: These images were drawn for a fake game titled "Bard's Quest". The objective of the project was to create several concept designs, including the main character, enemies, cover art, and a background image. All images were created in Adobe Photoshop.
3D Modeling and Texturing - Final Model
Description: This video shows the a model in progress that I had designed and textured. The program I had used to create the model was MudBox, and the animation program I used to animate the model was MotionBuilder, along with 3Ds Max for UV wrapping and ambient occlusion maps.